The Messenger Wiki

Voodoo Shore is the second area of the Picnic Panic DLC in The Messenger. It is the shore of Voodkin Island, covered in a tropical jungle.

The west side of Voodoo Shore is accessed from Open Sea, and the east side leads to Fire Mountain. Talking to Ruxxtin allows Ninja to redo Open Sea from the beginning.


Voodkin Shore is a sandy beach filled with palm trees, vines, shrubs, and other foliage. There are a few underwater sections filled with rocks and kelp. The underwater section just beneath Ruxxtin's skull ship contains a statue of a man and a couple of sunken ships.

In the past, the weather is clear and sunny, with a bright blue ocean in the background. Fluffy white clouds slowly float through the sky.

In the future, the weather is rainy and windy, with a darkened ocean in the background. Dark turbulent clouds cover the sky and release lightning strikes onto the ocean during the later part of the Voodoo Totem boss fight.

Voodoo Mask Pieces[]

For the main article, see Voodoo Mask Pieces.

Voodoo Mask Piece #1[]

In the first room of Voodkin Shore, head left into the water below Ruxxtin's skull ship and swim downward two rooms. Head right and navigate through the underwater sawblades in order to reach the Voodoo Mask Piece.

Voodoo Mask Piece #2[]

At the second shop checkpoint, jump up onto the nearby wall overhead and to the right. Climb up into the next room. Cloudstep the Tropical Blue Kappa and Tropical Birdies to travel upward until you reach the Voodoo Mask Piece at the top of the room.

Voodoo Mask Piece #3[]

In the first quicksand room of Voodkin Shore, a room with vertical-moving platforms at the bottom and three isolated Barlie Chowns dancing at the top, climb up the right side of the central post. Rope Dart the metal ring rightwards and Cloudstep off of the lantern in order to reach the upper-right wall. Climb up into the next room. Rope Dart the metal rings, avoid the swinging spike pendulum, and ride the moving platforms leftward until you reach the Voodoo Mask Piece.

Voodoo Mask Piece #4[]

Traverse all the way until the third-to-last room where there is a small horizontal time rift. Transform from 8-bit into 16-bit. Backtrack one room to reach the room filled with Green Beach Parrots. In the lower-left corner, drop through the floor into the room below, which contains the Voodoo Mask Piece and three Tropical Bats. Hit the left switch twice, the middle switch once, and the right switch twice to solve the puzzle, then take the elevator to reach the Voodoo Mask Piece.

Voodoo Mask Piece #5[]

Like Voodoo Mask Piece #4, traverse all the way until the third-to-last room, use the time rift to ensure you are 16-bit, then backtrack. Continue backtracking past the Green Beach Parrots room and the Bouncing Monkos room until you reach the room with two Tropical Ranged Kappa, two Tropical Green Kappa, and three switches that are linked to vertically-rising doors. Cling to the left side of the vertical wall at the top-center of the room and climb upward into the next room. Head left to reach a save point, and continue leftward through the spike field, utilizing the Guile Piles, Cloudstepping off the lanterns, and Rope Darting the metal rings to avoid the spikes. Guile Piles will carry you further to the left if you attack them to make the stacks shorter. After reaching the leftmost edge of the room, drop downward into the next room. Rope Dart the metal ring rightward, and maintain momentum by attacking the lanterns with your sword, while Cloudstepping appropriately in order to avoid the spikes on the ceiling and the ground.

The Shopkeeper's Dialogue[]

Initial Dialogue[]

Tikeeper8Portrait.png Shopkeeper Ah, The Messenger! I was expecting you a bit sooner.
Ninja8Portrait.png Ninja Hey, I like what you've done with the place.
Tikeeper8Portrait.png Shopkeeper Excuse me?
Ninja8Portrait.png Ninja Well, it's like the Tiki Shop or whatever...
Tikeeper8Portrait.png Shopkeeper Oh, you're one of those.
Ninja8Portrait.png Ninja One of who?
Tikeeper8Portrait.png Shopkeeper The people who always assume everything should be defined from their perspective.
Ninja8Portrait.png Ninja No I just like the Tiki Shop...
Tikeeper8Portrait.png Shopkeeper Sure, let's disregard that maybe it's just the Shop to me, and that I would probably perceive the one from your world as the Arcane Shop "or whatever". After all, I'm the one visiting here, right?
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper I bet you reply with the name of your town when people take turns saying which country they come from.
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper Anyway, welcome to the Shop. I'm glad it pleases your egocentric eye. Oh, I also just attuned your scroll to the tropics. You should be able to see the time rifts now.

Current area[]

Ninja8Portrait.png Ninja So, Voodkin Island?
Tikeeper8Portrait.png Shopkeeper Oh yeah. Enjoy the tropics, and try not to harm the little Voodkin too much. They're not evil.
Ninja8Portrait.png Ninja I'm liking the place so far! The weather is really something unique.
Tikeeper8Portrait.png Shopkeeper ...
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper ...
Ninja8Portrait.png Ninja What's wrong?
Tikeeper8Portrait.png Shopkeeper Look, I accepted long ago that our conversations wouldn't be the most engaging, but talking about the weather is where I draw the line.

Any stories to share?[]

For the main article, see The Shopkeeper's Stories.
Ninja8Portrait.png Ninja Do you have any stories to share?
Tikeeper8Portrait.png Shopkeeper Of course I do, does this area look like it's part of a tacked-on wannabe Metroidvania to you?
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper Which story will it be? Maybe I could tell you about the evil genie who would always corrupt the owners wishes, so that the one asking to fly could never land, and the one asking to know everything could never talk or write.
Ninja8Portrait.png Ninja Sure, that sounds interesting.
Tikeeper8Portrait.png Shopkeeper Or maybe I could tell you about the little boy who always wanted to be a warrior and became a sword-swallower after hearing that we are what we eat.
Ninja8Portrait.png Ninja What?
Tikeeper8Portrait.png Shopkeeper Oh I know, here's one for you. There once was a family of innkeepers operating their business in a world devoid of physical boundaries. Indeed, the establishment had an endless amount of rooms to rent. And business was so good, each and every one of them was occupied! Still, new customers would keep coming in, and be given a room right away.
Ninja8Portrait.png Ninja ... Wait, how can someone rent a room if there is no vacancy?
Tikeeper8Portrait.png Shopkeeper Unprecedented, right? You see, living in a boundless world comes with a few perks. Thus, even though all the rooms were occupied, the possibilities with them were as endless as the corridor they belonged to. So the new customer would always get room number 1, and then have to ask the customer that was already there to move to room number 2 who would then ask that other customer to do the same for number 3, and so on, forever. It might take a few moments to wrap your head around this, but given the endless amount of rooms, there would always be a next room to go to and ask the customer there to move over to the next one. And while that was certainly bound to cause discomfort to an unfathomable amount of people, the fact still remained that every new customer would get a room even though there was no vacancy.
Ninja8Portrait.png Ninja ... That's sort of neat.
Tikeeper8Portrait.png Shopkeeper Sort of, yes. And speaking of neat, one can seldom imagine the housekeeping costs, so the innkeeper family eventually determined that there needed to be some sort of boundaries. For their inn to be manageable, the number of rooms had to be finite. They called this concept "inn-finity".
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper Eventually the passage of time blurred this story as it does all things, changing the word's spelling to "infinity", and inverting its meaning. The end.
Ninja8Portrait.png Ninja ... Really?
Tikeeper8Portrait.png Shopkeeper Really what?
Ninja8Portrait.png Ninja I can't believe this, you dragged me through all of that just for a stupid pun at the end?
Tikeeper8Portrait.png Shopkeeper ... You know what I can't believe? That after all these stories you still won't think past the surface. Or do you simply not care that I just managed to teach you how it's actually possible to do infinity+1 by conceptualizing ensembles with properties capable of perpetual movement in a way a 5 year old would understand?
Ninja8Portrait.png Ninja ...
Tikeeper8Portrait.png Shopkeeper Thought so.


  • The place Ninja must stand to access the secret pathway.

    There is a secret pathway in the southwestern corner of the room with the fifth shop. Be in 8-bit, go to the dead-end with a palm tree and a health jar, and wait near the left wall for about 30 seconds to reveal the secret pathway.
    • In this secret area is a small hut with a signboard on it that translates to "INNFINITY." This is a reference to The Shopkeeper's story in Voodkin Shore.


Locations in The Messenger
Messenger Island Ninja VillageAutumn HillsForlorn TempleCatacombsBamboo CreekHowling GrottoQuillshroom MarshSearing CragsGlacial PeakTower of TimeCloud RuinsUnderworldDark CaveRivière TurquoiseSunken ShrineElemental SkylandsCorrupted FutureMusic Box
Voodkin Island Open SeaVoodkin ShoreFire MountainVoodoo Heart
Miscellaneous Locations The ShopTower of Time HQThe Craftsman's CornerThe Void