The prophecy consists of cryptic phrases given by The Prophet that help Ninja locate Music Notes in The Messenger. If Ninja does not understand the prophecy, he can pay The Shopkeeper 300 Time Shards to decipher it, and The Shopkeeper will put a hint marker on his map. With the Version 1.0.4 update, The Prophet's prophecy phrase can be toggled on and off inside the map, providing the dialogue without having to actually talk to The Prophet in the Tower of Time HQ.
Prophecy Phrases[]
The Prophet has 22 different prophecy phrases, spread throughout 12 different batches. He starts with batch #1 and doesn't move on to further batches until previous batches are completely depleted.
Batch # | Prophecy Phrases |
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Batch #1 |
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Batch #2 |
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Batch #3 |
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Batch #4 |
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Batch #5 |
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Batch #6 |
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Batch #7 |
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Batch #8 |
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Batch #9 |
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Batch #10 |
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Batch #11 |
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Batch #12 |
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Prophecy Translations[]
Prophecy Phrase | Colored Text | Translation | Hint Marker |
---|---|---|---|
ONCE THE BIRD RETURNS TO THE NEST, IT SHALL LEARN THE POWER OF TRUE SIGHT | BIRD = Ninja | Once Ninja (the player) returns to Ninja Village, he can talk to the Ninja Elder to obtain the Astral Seed and start the sidequest required to obtain the Ordinary Wax Candle. | |
NEST = Ninja Village | |||
POWER OF TRUE SIGHT = Ordinary Wax Candle | |||
UNDER THE SHROUD OF NIGHT, CRIMSON TREES SHELTER A MAGIC NOTE READY TO BE COLLECTED | UNDER THE SHROUD OF NIGHT = Autumn Hills | In Autumn Hills, the Key of Hope can be found. | |
MAGIC NOTE = Music Note | |||
WHERE THE DEAD LIVE, A FOE TURNED FRIEND LEFT AN IMPORTANT ITEM | WHERE THE DEAD LIVE = Catacombs | In the Catacombs, Ruxxtin left behind Ruxxtin's Amulet. | |
IMPORTANT ITEM = Ruxxtin's Amulet | |||
IN FRONT OF A BEAUTIFUL SUNSET, HUNGRY BOTANISTS WERE TOO PATIENT FOR THEIR OWN GOOD | IN FRONT OF A BEAUTIFUL SUNSET = Searing Crags | In Searing Crags, Ninja needs to collect the Power Thistle from Colos and Suses's flowerbed in 16-bit and deliver it to Colos and Suses in 8-bit. Once delivered, Ninja is launched onto the pathway towards the Key of Strength. | |
HUNGRY BOTANISTS = Colos and Suses | |||
WHERE THE SUN SHINES BRIGHT AND THE MOOD IS LIGHT, A LITTLE CREATURE IS PARALYZED BY FEAR | WHERE THE SUN SHINES BRIGHT AND THE MOOD IS LIGHT = Bamboo Creek | In Bamboo Creek, Ninja can speak to Claustro the Phobekin to "collect" the Phobekin. | |
LITTLE CREATURE = Phobekin | |||
WHERE THE CURSE IS STRONGEST, A MAGIC SEASHELL AWAITS THE ONE WHO DOESN'T FEAR DROWNING | WHERE THE CURSE IS STRONGEST = Quillshroom Marsh | In Quillshroom Marsh, Ninja must sink into the appropriate quicksand pit in 8-bit to reach the pathway that leads to the Magic Seashell. The safe pit can be located in 16-bit. | |
MAGIC SEASHELL = Magic Seashell | |||
WHERE THE WIND CHILLS THE BONES, AN OLD ENEMY HAS BEEN WAITING AGAINST ITS WILL TO HELP THE MESSENGER | WHERE THE WIND CHILLS THE BONES = Glacial Peak | In Glacial Peak, Ruxxtin's Staff waits for Ninja. Ninja must speak to Ruxxtin's Staff while he carries Ruxxtin's Amulet in his inventory, which allows him to transport to Cloud Ruins. | |
THE MESSENGER = Ninja | |||
IN FRONT OF A BEAUTIFUL SUNSET, A FLOWERBED SHALL SERVE ITS PURPOSE A SECOND TIME | IN FRONT OF A BEAUTIFUL SUNSET = Searing Crags | In Searing Crags, the Astral Seed must be planted in Colos and Suses's flowerbed in 8-bit. Then, the Astral Tea Leaves can be collected from the flowerbed in 16-bit. | |
FLOWERBED = Flowerbed | |||
THE POWER OF TRUE SIGHT SHALL BE GIVEN TO HE WHO DELIVERS THE MAGIC LEAVES | POWER OF TRUE SIGHT = Ordinary Wax Candle | The Ordinary Wax Candle shall be given to Ninja after he gives the Astral Tea Leaves to the Elder in Ninja Village. | |
MAGIC LEAVES = Astral Tea Leaves | |||
WHERE GIANTS USED TO LIVE, A LITTLE CREATURE IS PARALYZED BY FEAR | WHERE GIANTS USED TO LIVE = Cloud Ruins | In Cloud Ruins, Ninja can speak to Acro the Phobekin to "collect" the Phobekin. | |
LITTLE CREATURE = Phobekin | |||
UNDER STREAMS OF EMERALD, A PECULIAR LABYRINTH WILL BOGGLE THE MIND OF ALL WHO AREN'T ATTUNED TO THE CALL OF THE DEEP | UNDER STREAMS OF EMERALD = Howling Grotto | In Howling Grotto, the underwater maze is navigated through more easily if you own the Magic Seashell. | |
THE CALL OF THE DEEP = Magic Seashell | |||
IN THE SUNKEN RUINS OF A RELIGION FORGOTTEN EONS AGO, A MUSIC NOTE AWAITS | SUNKEN RUINS = Sunken Shrine | In Sunken Shrine, the Key of Love can be found. | |
MUSIC NOTE = Music Note | |||
USING THE POWER OF TRUE SIGHT TO SURVIVE A DEADLY TREK, THE MESSENGER SHALL DISCOVER A LONG FORGOTTEN GROVE | DEADLY TREK = Dark Cave | After navigating through the Dark Cave, Ninja shall discover Rivière Turquoise. | |
THE MESSENGER = Ninja | |||
LONG FORGOTTEN GROVE = Rivière Turquoise | |||
BY COMMUNING WITH NATURE, THE MESSENGER SHALL OBTAIN THE POWER TO LIFT A MINOR CURSE | THE MESSENGER = Ninja | After defeating the Butterfly Matriarch in Rivière Turquoise, Ninja shall obtain the Magic Firefly. | |
WHERE THE HEAT MELTS STONES AND ADVENTURERS ALIKE, A LITTLE CREATURE IS PARALYZED BY FEAR | WHERE THE HEAT MELTS STONES AND ADVENTURERS ALIKE = Underworld | In the pathway between Searing Crags and the Underworld, Ninja can speak to Pyro the Phobekin to "collect" the Phobekin. | |
LITTLE CREATURE = Phobekin | |||
WHERE THE HEAT MELTS STONES AND ADVENTURERS ALIKE, A MAGIC NOTE AWAITS THE ONE SKILLED ENOUGH TO TRAVERSE CHAOS INCARNATE | WHERE THE HEAT MELTS STONES AND ADVENTURERS ALIKE = Underworld | In the Underworld, the Key of Chaos can be found. | |
MAGIC NOTE = Music Note | |||
THROUGH THE HEALING HAND OF NATURE, A FALLEN MESSENGER SHALL BE REDEEMED | HEALING HAND OF NATURE = Magic Firefly | In Quillshroom Marsh, the Magic Firefly will cure Monk's curse if Ninja returns to the Queen of Quills boss room. | |
FALLEN MESSENGER = Monk | |||
WHERE THE WIND CHILLS THE BONES, A BRAVE MONK HAS A SIMPLE BUT IMPORTANT FINAL ROLE TO PLAY | WHERE THE WIND CHILLS THE BONES = Glacial Peak | In Glacial Peak, speaking to Monk in 8-bit will break the ice off of the ice-encased lanterns, which allows Ninja to free Manfred in 16-bit. | |
BRAVE MONK = Monk | |||
WHERE THE WIND CHILLS THE BONES, COOPERATION WILL RESTORE ELEMENTAL HARMONY | WHERE THE WIND CHILLS THE BONES = Glacial Peak | In Glacial Peak, Ninja can speak to Manfred to be transported to Elemental Skylands. | |
WHERE HUMANITY USED TO STAND STRONG, LITTLE CARPENTERS SHALL CREATE A PATH TO A REVENGE LONG OVERDUE | WHERE HUMANITY USED TO STAND STRONG = Forlorn Temple | In Forlorn Temple, Phobekins have built a bridge that allows Ninja to reach the pathway towards the Demon King. | |
LITTLE CARPENTERS = Phobekins | |||
REVENGE = Demon King | |||
USING THE POWER OF A REGAL DEMON RELIC, THE ARTIFICER SHALL SEND THE MESSENGER TO THE VERY FUTURE HE MEANS TO PREVENT | REGAL DEMON RELIC = Demon Crown | In the Tower of Time HQ, Ninja can interact with the scary portal in The Artificer's room to place the Demon Crown inside the machine, allowing entrance to the Corrupted Future. | |
THE ARTIFICER = The Artificer | |||
THE MESSENGER = Ninja | |||
THROUGH THE POWER OF MUSIC, THE SCROLL SHALL MEET ITS MAKER | MUSIC = Music Notes | After placing the Music Notes into the slots above the Music Box in the Tower of Time HQ, Ninja can travel through the Music Box in order to reach Phantom. | |
THE SCROLL = Scroll | |||
MAKER = Phantom |